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Why Pokémon's #ThankYouGameFreak is trending

Pokémon developer Game Freak has had a tough time of it lately. The Japanese studio has faced a barrage of criticism online from players angry at certain aspects of the upcoming Pokémon Sword and Shield, with recent leaks exacerbating the issue.

Now, the hashtag “ThankYouGameFreak” is trending worldwide on Twitter – and people are using it to send positivity towards the embattled developer.

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This week the Pokémon Company called off its Japanese launch event for Pokémon Sword and Shield, due to take next place in Tokyo next week. Junichi Masuda and Shigeru Ohmori, the series’ veteran lead producer and its game director, were both due to make an appearance.

In a statement apologising for the event’s cancellation, The Pokémon Company simply blamed “operational reasons”.

The hashtag ThankYouGameFreak is trending worldwide on Twitter.

Eurogamer’s Chris Tapsell spoke with both Masuda and Ohmori last month in a joint interview which discussed the pressure of pleasing Pokémon fans.

Much of the discussion around Sword and Shield has centred on the fact it does not include the series’ National Dex – AKA, every Pokémon ever made – for the first time.

The discourse around this has only heightened over the past week – as Pokémon Sword and Shield leaks from the game began to appear online. These details appeared to list the number of new species which will appear in the game, as well as which virtual creatures would not be returning this time round. The topic was labelled “#Dexit” by fans, a nod to Sword and Shield’s UK-inspired setting.

“Of course, you know, you see these sort of negative comments and it does, as a developer, make you feel a bit down about certain things,” Masuda told Eurogamer last month.

“But at the same time, you have to take criticism. For example with Pokémon Let’s Go, early on there were a lot of comments that it was too easy, or it was kind of a bit too ‘kid-focused’ and that sort of thing. That sort of comment is something you see, and you take on board, and really try and base improvements in the next game on the feedback you received from the last one.